Simon Schaep
Gameplay Programmer
I'm a quick learner who's good at problem solving and has experience making games of several different genres,
using Unity, Unreal Engine and simple C++ frameworks/engines.
I'm primarily a gameplay programmer who's also interested in game design.
Creating prototypes is my favourite part of game development, because you can quickly test out ideas and get a fun
gameplay experience.
I'm currently studying game development at Digital Arts and Entertainment
in Kortrijk, Belgium.
If you're looking for my resume, find it here.
Games
Leggy Peggy
BurgerTime Remake
HaloZero Remake
Platformer
Spaceship Survival
Prototypes
Merchant City
Vampire Game