BurgerTime
- Start Date: February 2023
- Last updated: June 2023
- Team: Just me
- Genre(s): Arcade, 2D
- Engine: Own C++ game Engine (SDL, OpenGL)
- Platform: PC
For this game, I made my own 2D C++ game engine. This engine only has basic features of an engine:
- A game loop
- An input processing system
- A drawing system
- A sound system
- An animation system
- A simple UI system
- A gameobject-component system (similar to Unity)
- A collision system (only triggers, no physics)
Even though it's a simple engine, it's enough to make a small arcade game in it, like BurgerTime.
It was very interesting to make my own engine and this has helped me understand how other game engines work behind the scenes.